My Story

Who Am I?

Hi there! I'm Susannah. I'm a British American game programmer with three years of AAA industry experience and an educational background in computer science and architecture (the building/design kind, not the computer kind). I've played games and built things my whole life, and nothing brings me more joy than working on a team to bring a game project to fruition!

I'm very passionate about UI/UX design and implementation and ensuring that all players have a positive user experience. I can be reached at or on Twitter @susannahcodes.

My Training

Education & Certifications

I earned my bachelor's of arts in computer science from the University of Virginia's College of Arts and Sciences, and my minor from the college of architecture. Throughout my school career, I was involved many clubs and was an active part of the hacking community.

Some of my hackathon projects have won prizes, including best UX and best use of Google technologies!

Here are a few highlights!

  • Webmistress (2017) & Hackathon Chair (2018) : Women in Computing Sciences at UVA
  • External Relations Officer (2017) : Game Developers at UVA
  • Teaching Assistant (2016-2018) : Human Computer Interaction, 3D Computer Animation, and Game Design

In the evenings after work, I completed a 6-week online certification in Human-Computer Interaction from MIT's Computer Science and Artificial Intelligence Lab. The certificate can be seen digitally here.

My Toolkit

My Skills

My primary languages are Java, Python and C++, but I'm always looking to experiment with new technologies!



Visual Studio









My History

Professional Industry Experience

Software Engineer at Wolfjaw Studios September 2020 - present

Jan 2021 - Dec 2021: Contract with Riot Games' Wolf Tools team, supporting work on their player support tools for VALORANT, Wild Rift, and Legends of Runeterra.

Jan 2022 - present: Contract with Bungie's Central Tech services team.

Junior Software Engineer at Vicarious Visions October 2018 - September 2020

Tony Hawk's Pro Skater 1+2 (2020) Acted as a member of the UI/UX for the entire development cycle of the project. Worked in C++ and UE4's Slate and Blueprint systems to create the foundation for the notification system, dialog system, loading screens, credits, button legends, subtitles, and other miscellaneous features. In addition to feature writing, I collaborated with an awesome, dedicated team of artists, designers, and fellow engineers.


Other Experience

Conference Associate at the Game Developers Conference 2019, 2020, 2021

Student Ambassador for Unity Technologies 2017-2018